![]() Originally, Jack was introduced as a way to add character progression to the game. On approachability, Fergusson pointed to the addition of Jack, a robot support character. There were three specific areas where Fergusson stressed the importance of inclusive design: approachability, accessibility, and diversity. "If you just do what you're doing without thinking about how to include others, your normal biases are going to kick in"Īnother common tenet of inclusive design that Fergusson embraced was the idea of solving problems for one person, and then extending the benefits of that solution to the rest of the player base. ![]() It's just a reminder that if you want to include and grow your audience, you have to be very explicit about how you do that." "If you just do what you're doing without thinking about how to include others, your normal biases are going to kick in and you're going to forget people just because they're not part of your social circle, not part of your demographic," Fergusson said. ![]() To keep them from bouncing off the game immediately, Fergusson said The Coalition's focus was on inclusive design, expressing fondness for one particular maxim he'd heard: "Unless you consciously include, you will unconsciously exclude." "So how do we welcome these people? These are people who maybe have no idea what Gears of War is." From the very start, Gears 5 was about introducing new audiences to the franchise But now this little tile was going to light up in their library for millions and millions of people," Fergusson said. "Before there was a $60 barrier, where you go, 'Do I want that game?'. And when this is your audience, how you think about expanding that to be a little more mainstream or more approachable is always a challenge."įergusson noted that the game was going to get more people trying it than usual just by its day-one inclusion in Microsoft's Xbox Game Pass subscription program. ![]() "I think Gears has the most number of people with tattoos of any game franchise I've seen in my life. "Gears is known as being a pretty hardcore franchise," Fergusson said. Delivering the keynote address at the Montreal International Game Summit today, Fergusson said the focus for the game was always about introducing Gears to a broader audience. ![]() The recent release of Gears 5 may be seen as a return to prominence for the long-running third-person shooter franchise, but The Coalition studio head Rod Fergusson said the focus was on evolution. ![]()
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